pub trait AreaModel {
// Required methods
fn after_gaps(&self, margin: &Gaps) -> Rect<f32, Measure>;
fn move_with_offsets(
&mut self,
offset_x: &Length<f32, Measure>,
offset_y: &Length<f32, Measure>
);
fn align_content(
&mut self,
available_area: &Rect<f32, Measure>,
contents_area: &Size2D<f32, Measure>,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection
);
fn align_position(
&mut self,
initial_available_area: &Rect<f32, Measure>,
inner_sizes: &Size2D<f32, Measure>,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
siblings_len: usize,
child_position: usize
);
fn adjust_size(&mut self, node: &Node);
fn expand(&mut self, size: &Size2D<f32, Measure>);
fn max_area_when_rotated(
&self,
center: Point2D<f32, Measure>
) -> Rect<f32, Measure>;
fn clip(&mut self, other: &Self);
}
Required Methods§
fn after_gaps(&self, margin: &Gaps) -> Rect<f32, Measure>
fn move_with_offsets( &mut self, offset_x: &Length<f32, Measure>, offset_y: &Length<f32, Measure> )
fn align_content( &mut self, available_area: &Rect<f32, Measure>, contents_area: &Size2D<f32, Measure>, alignment: &Alignment, direction: &DirectionMode, alignment_direction: AlignmentDirection )
fn align_position( &mut self, initial_available_area: &Rect<f32, Measure>, inner_sizes: &Size2D<f32, Measure>, alignment: &Alignment, direction: &DirectionMode, alignment_direction: AlignmentDirection, siblings_len: usize, child_position: usize )
fn adjust_size(&mut self, node: &Node)
fn expand(&mut self, size: &Size2D<f32, Measure>)
fn max_area_when_rotated( &self, center: Point2D<f32, Measure> ) -> Rect<f32, Measure>
fn clip(&mut self, other: &Self)
Object Safety§
This trait is not object safe.